【物語の背景】 空から舞い降りてきた、過去を思い出せない女の子 そしてひとり木のお城でピアノを弾くDeemo そんな2人の出会い—— その指先が紡ぐピアノの音色と共に 美しい童話の物語が幕を開ける—— "さよならも言わずに、消えてしまわないで" 【ゲームの特徴】 -生まれ変わった場面：音楽を奏でると成長する木、そして不思議なお城。天窓から落ちてきた女の子を操作して、家へ帰る方法を見つけ出そう。 -生まれ変わった探索：お城の中に散りばめられた謎を解いて楽譜を入手し、真相を探ろう。 -生まれ変わった演奏：ピアノを弾いて木を成長させることで新たなストーリーが解放される。女の子を温かいお家に帰してあげよう。 -生まれ変わった楽曲：60曲を超える楽曲と新たな譜面が君を待っている。 ***互換性*** 推奨システム： iOS 13.0以降 推奨デバイス： iPhone XS、iPhone 11、iPhone 12、iPhone 12 mini、iPhone 12 Pro、iPhone 12 Pro Max、iPad Pro（第3世代）11 インチ、iPad Pro（第4世代）11 インチ
Incredible new way to play the original, but...
DEEMO -reborn- is a game where you play as a little girl with a very black slenderman thing that plays the piano. Now this may sound not very fun but it very much is. If you’ve played NOSTALGIA in arcades, this is exactly the same, but what sets this apart is the absolutely incredible story and artwork. Only reason I’m giving it 4 stars is it crashes way too much on an iPhone 8. In any other case, amazing game.
BUGs Are too frequent
I met bugs when I through guidelines.
Just as good as the original, BUT needs QoL changes
The gameplay is the same as the original Deemo, but I’m enjoying the added puzzles and secrets in each room. The music is great as always (though with some changes to some pieces). BUT there’s a lot of small things that was annoying: -Give more graphics options other than Default and Low -Navigation for selecting songs is slow and clunky. We can swipe left and right for Selections, but we have to tap the arrows to change songs. It gets tedious when I’m trying to flip through songs in the main collection -When you tap on a collection on either side of the one in the center, it selects the one in the center instead of selecting the one next to it -We can zoom in and out of puzzles, but we can’t adjust zoom when walking around -The game is landscape locked to one side
Yeah ok , but need for graphic update
ipad pro 12.9 not good graphic
I absolutely love Deemo, the story and artwork are very charming and the soundtrack is fantastic. So of course I didn’t hesitate to download this version of it. The graphics are very pretty for a mobile game and if I’m being honest, I do like this version of Deemo better on mobile. Deemo -reborn- was a bit clunky on PS4, especially the music rhythm part, but on mobile it’s very smooth and satisfying to tap each little key as it comes your way. My only gripe with it right now is that the motion controls when you walk around are a little awkward and the bugs. I actually had a great deal of trouble with one of the first puzzles - the one where you move metal plates on a table - because when I tried to move one thing, it would move a different one and then pieces would get stuck, so I had to restart the game to reset the puzzle. Of course, as you can see I still rated this game five stars since it did just come out and I have no doubt that these things will be worked on in the future (also the fact that I played the PS4 version and absolutely adored it). Overall this is a lovely remake of the original game and I highly recommend this to old and new fans.
A beautiful new take on the original.
Deemo was my first ever rhythm game, and I’m happy to say that I’m impressed with the remake. The character models and animations, environment and dialogue translate surprisingly well to mobile, and the introduction of puzzle mechanics and interactive environment fit well with the aesthetic and feel of Deemo’s world— while even further immersing the player into the fantasy and mystery of the castle. To top it all off, the gameplay is rich, punchy and familiar— and a welcome expansion to what the game has known in the past! Rayark’s early design choices with Deemo and Cytus were sufficient, but lacked identity— and while I was hoping to see some upgrades with the release of Deemo II, I’m more than happy to have a grip on this early taste of what that game may be like. I was heartbroken when I saw the early Deemo: Reborn trailers, I was desperate to give it a try but lacked the hardware— so I cannot explain my excitement when I saw it coming to iOS! I was prepared for the game to have it’s shortcomings— a transition from PlayStation/VR to mobile is a drastic one, but I was thoroughly impressed with the upkeep of visuals and resources. I only wish that I could say the same about the UI. The glaring white of the game’s UI is jarring to say the least, and the progress wheel in the corner of the screen as opposed to the bar at the top takes up unnecessary space and drags you by the leg out of your suspension of disbelief. I have genuinely no idea why they changed it, the percentage progress is completely unnecessary and the overload of information makes the ending screen practically useless— not to mention the choppy, painfully rendered castles that appear after an FC or AC. The text and fast speed of the render genuinely scared me the first time it showed up, and it only makes me upset that THAT is what they decided to replace the original coin designs with. :( Similarly, the individual wheels during the ending screen feels clunky as well. Why not simply show the numbers? I understand the effort, a minimalist, white and clean UI is often praised for the ability to suspend your disbelief— but with Deemo: Reborn, it feels like it has the opposite effect. Too much unnecessary information clogs the screen, but during the exploration segments there’s too *little* information. Exploration is... A slog. I expected that, to be fair, and it doesn’t take away from the central gameplay— but it makes me unexcited to solve puzzles, and even approaching the piano can be difficult sometimes. A more streamlined control system and faster camera speed could fix this issue. Adjusting the camera speed only makes the *end* speed faster, for some reason— which could very well be a glitch, but it’s an unfortunate one. :( Too little of the environment can actually be looked at, and trying to move the camera will throw it into a completely undesired location. To sum it up, this game makes me excited. Excited to experience Deemo through a new lens, but also for the game to improve. As of now, I am happy to explore the game as it is— but I hope that overtime, its shortcomings will be able to become features of the game that I and future players will be able to appreciate. :)
Um black screen
It loaded fully but the screen is black...unable to play